Lighting Investigation - P5


I was having trouble understanding exactly how lighting was affecting my scene in P5.

Here I have some different materials to play with, normal, specular, and a mouse controlled emissive light.

The main learning here is that you need to create your lights first before they will take effect on the other objects in the scene. This makes some sense. I imagine P5 is keeping not of all the lights, then working out for each new object how those lights affect the material.